Host: Jason

Age: 21
Location: Makakilo, HI

Claim To Fame: Webcam 3.0

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All About Jason

Survivor Webcam was Jason's first (and last) online reality game. Initially an unknown and dark horse to win, Jason proved to be one of the most influential and formidable players of the short-lived season. Retired early from online reality gaming, he returns to share the untold stories of his experiences in Survivor Webcam 3.0, and to offer advice and strategy
to the new players.

Contact Jason

E-mail Address - sushibastard@yahoo.com

Instant Messenger Screen Name - N/A

Questions? Comments? Inquiries?

E-mail Jason or contact him on AIM or find him in the forums.

May 09/03 - Leadership

The most frequent criticism of my game in SW 3.0 was that I was "too out in the open". I had originally planned to establish myself on a middle ground and “fly under the radar”. During the first immunity challenge, I asked my tribemates how they were doing with their individual projects, and used that information to ensure that my score fell around the average. However, the results showed me two things: certain individuals had little or no decision-making skills, and that my strategy would cost the team immunity challenges.

To combat those tribal shortcomings, I needed to take control of the group projects. Mitch was eager to do these projects, but he was unreliable, and an inefficient decision maker. He focused on the aesthetics of the project instead of using all available resources. Survivor Webcam immunity challenges tend to favor quantity over quality, so I knew that Mitch wasn't going to benefit us in the long run.

I also realized that I needed to give stronger performances on the immunity challenges, rather than hold myself back to stand on a middle ground. In order for the tribe to win, there had to be no such thing as “enough” effort. I assumed an active role in leading the tribe not because the opportunity was there for the taking, but because it was a necessity for
winning. Effective leaders arise from a need, not from a will to power.

The best leader in Survivor is the one that leads without having to declare themselves (e.g. Thailand's Brian). However, there are several conditions that need to be fulfilled in order to effectively do this:

· Know the social status of everyone in the tribe. Know who likes who, who hates who, and most importantly, one’s own personal relations. A word of caution, this information is better obtained indirectly.

· Don't isolate anybody. Having outcasts helps in deciding who goes next at tribal council, but those outcasts can quickly become threats in the event of a merge/split. Even if there is dislike for certain individuals, make sure that they don't realize that. Keep friends close and enemies closer.

· Never declare leadership. It's likely that somebody will resent that remark, and it will be enough to plant a seed of mistrust that will eventually uproot a tribe/alliance’s foundation.

· Listen willingly. This helps establish tribemates' trust, but avoid "brick walling" (i.e. giving one word responses).

· Lead by example. Be the MVP in immunity challenges. A leader’s performance affects tribal morale during immunity challenges, and helps relations with tribemates.

Leaders have three goals they need to win: One is to keep loyalty and morale high. The second goal is to lead their alliance/tribe into the merger as the majority. The final goal is to pick the off mercilessly. Playing by the numbers is a boring tactic, but it is the best strategy for a leader.

"Therefore a wise prince will seek means by which his subjects will always and in every possible condition of things have need of his government, and then they will always be faithful to him." - Niccolo Machiavelli, The Prince

May 05/03 - Deception

The most frequent criticism of my game in SW 3.0 was that I was "too out in the open". I had originally planned to establish myself on a middle ground and “fly under the radar”. During the first immunity challenge, I asked my tribemates how they were doing with their individual projects, and used that information to ensure that my score fell around the average. However, the results showed me two things: certain individuals had little or no decision-making
skills, and that my strategy would cost the team immunity challenges. To combat those tribal shortcomings, I needed to take control of the group projects. Mitch was eager to do these projects, but he was unreliable, and an inefficient decision maker. He focused on the aesthetics of the project instead of using all available resources. Survivor Webcam immunity
challenges tend to favor quantity over quality, so I knew that Mitch wasn't going to benefit us in the long run.

I also realized that I needed to give stronger performances on the immunity challenges, rather than hold myself back to stand on a middle ground. In order for the tribe to win, there had to be no such thing as “enough” effort. I assumed an active role in leading the tribe not because the opportunity was there for the taking, but because it was a necessity for
winning. Effective leaders arise from a need, not from a will to power. The best leader in Survivor is the one that leads
without having to declare themselves (e.g. Thailand's Brian). However, there are several conditions that need to be fulfilled in order to effectively do this:

· Know the social status of everyone in the tribe. Know who likes who, who hates who, and most importantly, one’s own personal relations. A word of caution, this information is better obtained indirectly.

· Don't isolate anybody. Having outcasts helps in deciding who goes next at tribal council, but those outcasts can quickly become threats in the event of a merge/split. Even if there is dislike for certain individuals, make sure that they don't realize that. Keep friends close and enemies closer.

· Never declare leadership. It's likely that somebody will resent that remark, and it will be enough to plant a seed of mistrust that will eventually uproot a tribe/alliance’s foundation.

· Listen willingly. This helps establish tribemates' trust, but avoid "brick walling" (i.e. giving one word responses).

· Lead by example. Be the MVP in immunity challenges.

A leader’s performance affects tribal morale during immunity challenges, and helps relations with tribemates.

Leaders have three goals they need to win: One is to keep loyalty and morale high. The second goal is to lead their alliance/tribe into the merger as the majority. The final goal is to pick the off mercilessly. Playing by the numbers is a boring tactic, but it is the best strategy for a leader.

"Therefore a wise prince will seek means by which his subjects will always and in every possible condition of things have need of his government, and then they will always be faithful to him." - Niccolo Machiavelli, The Prince

April 09/03 - Friendship

In SW, a group of friends benefits from more advantages than a mere alliance. Friendships develop from similar interests and compatible personalities. Therefore a group of friends will be more likely to think in accordance with each other and aid in their progress, while a group of individuals may undo an alliance by choosing to pursue their
own interests.

Ryan seemed nervous at first, but his personality was outgoing and his demeanor friendly. I was initially wary of his exuberant mannerisms, but he was the non-abrasive sort, so we got along very well. Late night chats brought our friendship into fruition because they were honest, open, and fun. Being less guarded during a chat may seem like
a mistake, but friendships are built upon trust. To truly build a friendship in the game, a mutual trust must exist.

In 3.0, I pursued a friendship with Mike because according to his bio, we had similar interests. During the first week, talks were only going well with Ryan, so I was determined to see if things would go well with Mike. Time barriers had to be overcome because he lived on the east coast of the United States while I lived in the middle of the Pacific Ocean. The effort made to get into contact with him paid off, because Mike proved to be a great friend and an excellent ally throughout the game.

Having friendships does not change the fact that everybody’s playing the game, but it doesn’t mean that talk of the game has to be excluded among friends. Friends are more receptive and understanding than that of “allies”. A friend may understand why they’re being targeted for votes, but that ally may express discontent and undermine
the trust of an alliance.

The best aspect about having friends in Survivor Webcam is obvious: no matter how you do, you’ll still have something after the game. Hopefully those friendships were tempered, not held together, by the stress of the game.

"...friendships go a long way and supercede the whole 'alliance' idea." - Sebastian, 2.0 Winner

April 03/03 - Obfuscation

At tribal councils, the foolish pour out information and the wise drink it in. Players that speak their thoughts before evaluating them may reveal more than they intended. Chock Dee's tribal councils were rife with emotions, and consequently yielded information about alliances. The best way to avoid this is to keep your emotions in check, including the urge to send a quick rebuttal after being confronted. Sanuk's core alliance held a separate chat room during tribal councils to discuss what was to be said, and who would say it. Although individuals appeared to answer host questions willingly, responses were composed by the group and scrutinized to prevent revealing valuable information. However, the Sanuk core decided to add further misinformation about the tribe by allowing someone not in the alliance to respond and chat as freely as he wished. This person had no idea about the inner workings or the dynamics of the group, therefore the Sanuk tribe left a false impression at tribal council based on an outsider's view. Alliances are strengthened by secrecy, and ruined by exposure. Keep your cards close, and don't show your hand at tribal council.

"Subtle, subtle! They become formless. Mysterious, mysterious! They become soundless. Therefore, they are the masters of the enemy's fate." - Sun Tzu, The Art of War

March 26/03 - Competition

"The biggest mistake anybody ever made was to underestimate me." - Danielle Reyes

One outstanding aspect of Survivor Webcam is the challenges, which feature an excellent balance of difficulty, innovation, and fun. Usually, no indication about one's opponent's progress is given. Therefore, it is better to overestimate than to underestimate one’s opponents. 3.0's Sanuk tribe used this mindset in their immunity challenges and took control of the game; for us, the word "enough" did not exist.

Losing is rarely advantageous in immunity challenges, but losses in other challenges (such as reward or special challenges) may offer better strategic advantages than succeeding. By throwing challenges and luring your opponents into a false sense of security, you can manipulate the other tribe's morale. Sanuk used non-immunity challenges to accomplish this, and purposely lost the special "tier" challenges to appear weak. The decision not to give full effort into immunity challenges to prevent appearing as a future threat is a flawed strategy at this point. Early in the game, the disadvantages of being seen as a formidable player are outweighed by the advantages of winning immunity. An alliance or tribe will be less likely to vote out a member who gave a solid effort compared to a member that gave an anemic performance. Power comes in numbers, and so protecting members of your alliance is paramount. Being seen as a threat poses no danger if your allies outnumber your foes.

"Better is the enemy of good." - Voltaire

March 08/03 - Adaptability and Amiability

First of all, I'd like add my congratulations to all of you for being selected for the fourth installment of Survivor Webcam.
Here's the real story behind how I discovered SW: I was searching Google to see if any previous CBS Survivors had webcams (Ms. Filarski in particular). I signed up not knowing about online reality gaming, much less what Survivor Webcam was. However, this naïveté proved to be a help rather than a hindrance. Players, here is my inital advice to you. Do away with the previous modus operandi of your online reality gaming careers. The nature of Survivor Webcam is change; its livelihood is the unexpected. Your ability to adapt to challenges and crises will be your measure of progress in the game. It is better to come up with fresh, clever strategies than to rely on preconceived routines.

Meeting your tribemates is definitely an exciting experience. During this period, tribemates will be highly anxious and on their guard. The best way to make a good impression is to be open, be warm, and be yourself. The absolute worst strategy is to adopt a fake persona [refer to: http://www.survivor-central.com/columns/article.php?columns_id=329]. Some players in 3.0 attempted this, but their game faces showed cracks by the first challenge. Trying to keep your character consistent and your stories believable is a mentally taxing strategy, and when it inevitably fails it gives tribemates a reason to mistrust you.

Don't be afraid to do well on the first challenge. The result of the first 3.0 immunity challenge was hardly, if at all, an indicator of who would later become the strongest players. At this point in the game, a tribemate lost is a potential ally lost. Good luck.

"I have never made but one prayer to God, a very short one: 'O Lord, make my enemies ridiculous.' And God granted it." --Voltaire

 

The Art Of Webcam is copyrighted to Jason & rawbnoxious Productions, MMIII.